STEREO SIMULATION
An electronic process by which a mono audio signal is broken down into two signals, creating a three-dimensional stereophonic effect from a monophonic signal. In many instances, especially in old recordings, it is impossible to re-record the original signal in stereo. In such cases, high quality stereo stimulating circuitry can generate a three-dimensional effect covering the whole audio spectrum in both channels. True stereo simulation is achieved by manipulating the monophonic audio signal on the basis of frequencies and phases, taking into consideration the physical aspects of hearing (distance between the human ears, human frequency hearing response and the psychological perception of sound).
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